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Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Region: Trend Outlook and Growth Opportunity

  • Report ID: 3413
  • Date: Sep, 2021
  • Pages: 147
  • Category: ICT & Media

Global virtual training and simulation market will reach $519.7 billion by 2027, growing by 15.2% annually over 2020-2027 driven by the growing awareness, cost-effective benefits of virtual training and simulation, and rising applications across industry verticals.

Highlighted with 82 tables and 75 figures, this 147-page report “Global Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Region: Trend Outlook and Growth Opportunity” is based on a comprehensive research of the entire global virtual training and simulation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain.

The report is based on studies on 2017-2019 and provides estimate/forecast from 2020 till 2027 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces

The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global virtual training and simulation market in every aspect of the classification from perspectives of Component, Product Type, End User, and Region.

Based on Component, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

• Hardware
o Headsets
o Combat Tools
o Hand Gloves
o Hearing Aids
o Mannequins
o Gaming Consoles
o Other Hardware
• Software & Service

Based on Product Type, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

• Conventional Virtual Training
• Virtual Reality Based Training

Based on End User, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.

• Education
o e-Learning
o Game-based Learning
• Entertainment
• Defense & Security
o Air-Borne Defence & Security
o Naval Defence & Security
o Ground Defence & Security
• Civil Aviation
• Healthcare & Medical Industry
• Other End Users

Geographically, the following regions together with the listed national/local markets are fully investigated:

• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Netherlands, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• North America (U.S., Canada, and Mexico)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa)

For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of all regional markets by country and split of key national markets by Component, Product Type, and End User over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Key Players (this may not be a complete list and extra companies can be added upon request):

ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

1 Introduction 8
1.1 Industry Definition and Research Scope 8
1.1.1 Industry Definition 8
1.1.2 Research Scope 9
1.2 Research Methodology 12
1.2.1 Overview of Market Research Methodology 12
1.2.2 Market Assumption 13
1.2.3 Secondary Data 13
1.2.4 Primary Data 13
1.2.5 Data Filtration and Model Design 15
1.2.6 Market Size/Share Estimation 16
1.2.7 Research Limitations 17
1.3 Executive Summary 18
2 Market Overview and Dynamics 20
2.1 Market Size and Forecast 20
2.1.1 Impact of COVID-19 on World Economy 21
2.1.2 Impact of COVID-19 on the Market 23
2.2 Major Growth Drivers 25
2.3 Market Restraints and Challenges 28
2.4 Emerging Opportunities and Market Trends 31
2.5 Porter’s Fiver Forces Analysis 35
3 Segmentation of Global Market by Component 39
3.1 Market Overview by Component 39
3.2 Hardware 41
3.2.1 Headsets 43
3.2.2 Combat Tools 44
3.2.3 Hand Gloves 45
3.2.4 Hearing Aids 46
3.2.5 Mannequins 47
3.2.6 Gaming Consoles 48
3.2.7 Other Hardware 49
3.3 Software & Service 50
4 Segmentation of Global Market by Product Type 51
4.1 Market Overview by Product Type 51
4.2 Conventional Virtual Training 53
4.3 Virtual Reality Based Training 54
5 Segmentation of Global Market by End User 55
5.1 Market Overview by End User 55
5.2 Education 57
5.3 Entertainment 58
5.4 Defense & Security 59
5.5 Civil Aviation 60
5.6 Healthcare & Medical Industry 61
5.7 Other End Users 62
6 Segmentation of Global Market by Region 63
6.1 Geographic Market Overview 2020-2027 63
6.2 North America Market 2020-2027 by Country 67
6.2.1 Overview of North America Market 67
6.2.2 U.S. 70
6.2.3 Canada 73
6.2.4 Mexico 75
6.3 European Market 2020-2027 by Country 77
6.3.1 Overview of European Market 77
6.3.2 UK 80
6.3.3 France 82
6.3.4 Germany 84
6.3.5 Spain 86
6.3.6 Italy 88
6.3.7 Russia 90
6.3.8 Rest of European Market 92
6.4 Asia-Pacific Market 2020-2027 by Country 94
6.4.1 Overview of Asia-Pacific Market 94
6.4.2 China 97
6.4.3 Japan 99
6.4.4 India 102
6.4.5 Australia 104
6.4.6 South Korea 106
6.4.7 Rest of APAC Region 108
6.5 South America Market 2020-2027 by Country 110
6.5.1 Argentina 113
6.5.2 Brazil 115
6.5.3 Chile 117
6.5.4 Rest of South America Market 119
6.6 MEA Market 2020-2027 by Country 120
6.6.1 UAE 123
6.6.2 Saudi Arabia 125
6.6.3 South Africa 127
6.6.4 Other National Markets 129
7 Competitive Landscape 130
7.1 Overview of Key Vendors 130
7.2 New Product Launch, Partnership, Investment, and M&A 133
7.3 Company Profiles 134
ANSYS, Inc. 134
BAE Systems 136
CAE Inc. 137
Cubic Corporation 138
Kratos Defence & Security Solutions, Inc. 139
L-3 Link Simulation & Training 140
Laerdal Medical Corporation 141
Lockheed Martin Corporation 142
ON24, Inc. 143
QinetiQ Group PLC 144
Saab AB 145
The DiSTI Corporation 146
Related Reports and Products 147

List of Tables

Table 1. Snapshot of Global Virtual Training and Simulation Market in Balanced Perspective, 2020-2027 19
Table 2. Growth Rate of World GDP, 2020-2022 22
Table 3. Main Product Trends and Market Opportunities in Global Virtual Training and Simulation Market 31
Table 4. Global Virtual Training and Simulation Market by Component, 2017-2027, $ mn 39
Table 5. Global Virtual Training and Simulation Market: Hardware by Segment, 2017-2027, $ mn 42
Table 6. Global Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 51
Table 7. Global Virtual Training and Simulation Market by End User, 2017-2027, $ mn 55
Table 8. Global Virtual Training and Simulation Market: Education by Segment, 2017-2027, $ mn 57
Table 9. Global Virtual Training and Simulation Market: Defense & Security by Segment, 2017-2027, $ mn 59
Table 10. Global Virtual Training and Simulation Market by Region, 2017-2027, $ mn 64
Table 11. Leading National Virtual Training and Simulation Market, 2020 and 2027, $ mn 66
Table 12. North America Virtual Training and Simulation Market by Country, 2017-2027, $ mn 69
Table 13. U.S. Virtual Training and Simulation Market by Component, 2017-2027, $ mn 72
Table 14. U.S. Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 72
Table 15. U.S. Virtual Training and Simulation Market by End User, 2017-2027, $ mn 72
Table 16. Canada Virtual Training and Simulation Market by Component, 2017-2027, $ mn 74
Table 17. Canada Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 74
Table 18. Canada Virtual Training and Simulation Market by End User, 2017-2027, $ mn 74
Table 19. Mexico Virtual Training and Simulation Market by Component, 2017-2027, $ mn 76
Table 20. Mexico Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 76
Table 21. Mexico Virtual Training and Simulation Market by End User, 2017-2027, $ mn 76
Table 22. Europe Virtual Training and Simulation Market by Country, 2017-2027, $ mn 79
Table 23. UK Virtual Training and Simulation Market by Component, 2017-2027, $ mn 81
Table 24. UK Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 81
Table 25. UK Virtual Training and Simulation Market by End User, 2017-2027, $ mn 81
Table 26. France Virtual Training and Simulation Market by Component, 2017-2027, $ mn 83
Table 27. France Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 83
Table 28. France Virtual Training and Simulation Market by End User, 2017-2027, $ mn 83
Table 29. Germany Virtual Training and Simulation Market by Component, 2017-2027, $ mn 85
Table 30. Germany Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 85
Table 31. Germany Virtual Training and Simulation Market by End User, 2017-2027, $ mn 85
Table 32. Spain Virtual Training and Simulation Market by Component, 2017-2027, $ mn 87
Table 33. Spain Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 87
Table 34. Spain Virtual Training and Simulation Market by End User, 2017-2027, $ mn 87
Table 35. Italy Virtual Training and Simulation Market by Component, 2017-2027, $ mn 89
Table 36. Italy Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 89
Table 37. Italy Virtual Training and Simulation Market by End User, 2017-2027, $ mn 89
Table 38. Russia Virtual Training and Simulation Market by Component, 2017-2027, $ mn 91
Table 39. Russia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 91
Table 40. Russia Virtual Training and Simulation Market by End User, 2017-2027, $ mn 91
Table 41. Virtual Training and Simulation Market in Rest of Europe by Country, 2017-2027, $ mn 93
Table 42. APAC Virtual Training and Simulation Market by Country, 2017-2027, $ mn 96
Table 43. China Virtual Training and Simulation Market by Component, 2017-2027, $ mn 98
Table 44. China Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 98
Table 45. China Virtual Training and Simulation Market by End User, 2017-2027, $ mn 98
Table 46. Japan Virtual Training and Simulation Market by Component, 2017-2027, $ mn 101
Table 47. Japan Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 101
Table 48. Japan Virtual Training and Simulation Market by End User, 2017-2027, $ mn 101
Table 49. India Virtual Training and Simulation Market by Component, 2017-2027, $ mn 103
Table 50. India Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 103
Table 51. India Virtual Training and Simulation Market by End User, 2017-2027, $ mn 103
Table 52. Australia Virtual Training and Simulation Market by Component, 2017-2027, $ mn 105
Table 53. Australia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 105
Table 54. Australia Virtual Training and Simulation Market by End User, 2017-2027, $ mn 105
Table 55. South Korea Virtual Training and Simulation Market by Component, 2017-2027, $ mn 107
Table 56. South Korea Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 107
Table 57. South Korea Virtual Training and Simulation Market by End User, 2017-2027, $ mn 107
Table 58. Virtual Training and Simulation Market in Rest of APAC by Country/Region, 2017-2027, $ mn 109
Table 59. South America Virtual Training and Simulation Market by Country, 2017-2027, $ mn 112
Table 60. Argentina Virtual Training and Simulation Market by Component, 2017-2027, $ mn 114
Table 61. Argentina Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 114
Table 62. Argentina Virtual Training and Simulation Market by End User, 2017-2027, $ mn 114
Table 63. Brazil Virtual Training and Simulation Market by Component, 2017-2027, $ mn 116
Table 64. Brazil Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 116
Table 65. Brazil Virtual Training and Simulation Market by End User, 2017-2027, $ mn 116
Table 66. Chile Virtual Training and Simulation Market by Component, 2017-2027, $ mn 118
Table 67. Chile Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 118
Table 68. Chile Virtual Training and Simulation Market by End User, 2017-2027, $ mn 118
Table 69. MEA Virtual Training and Simulation Market by Country, 2017-2027, $ mn 122
Table 70. UAE Virtual Training and Simulation Market by Component, 2017-2027, $ mn 124
Table 71. UAE Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 124
Table 72. UAE Virtual Training and Simulation Market by End User, 2017-2027, $ mn 124
Table 73. Saudi Arabia Virtual Training and Simulation Market by Component, 2017-2027, $ mn 126
Table 74. Saudi Arabia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 126
Table 75. Saudi Arabia Virtual Training and Simulation Market by End User, 2017-2027, $ mn 126
Table 76. South Africa Virtual Training and Simulation Market by Component, 2017-2027, $ mn 128
Table 77. South Africa Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn 128
Table 78. South Africa Virtual Training and Simulation Market by End User, 2017-2027, $ mn 128
Table 79. ANSYS, Inc.: Company Snapshot 134
Table 80. ANSYS, Inc.: Business Segmentation 134
Table 81. ANSYS, Inc.: Product Portfolio 135
Table 82. ANSYS, Inc.: Revenue, 2017-2019, $ mn 135

List of Figures

Figure 1. Research Method Flow Chart 12
Figure 2. Breakdown of Primary Research 14
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 16
Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2020-2027 18
Figure 5. Global Virtual Training and Simulation Market, 2017-2027, $ mn 20
Figure 6. Impact of COVID-19 on Business 23
Figure 7. Primary Drivers and Impact Factors of Global Virtual Training and Simulation Market 25
Figure 8. Primary Restraints and Impact Factors of Global Virtual Training and Simulation Market 28
Figure 9. Investment Opportunity Analysis 32
Figure 10. Porter’s Fiver Forces Analysis of Global Virtual Training and Simulation Market 35
Figure 11. Breakdown of Global Virtual Training and Simulation Market by Component, 2020-2027, % of Revenue 39
Figure 12. Contribution to Global 2021-2027 Cumulative Revenue by Component, Value ($ mn) and Share (%) 40
Figure 13. Global Virtual Training and Simulation Market: Hardware, 2017-2027, $ mn 41
Figure 14. Global Virtual Training and Simulation Market: Headsets, 2017-2027, $ mn 43
Figure 15. Global Virtual Training and Simulation Market: Combat Tools, 2017-2027, $ mn 44
Figure 16. Global Virtual Training and Simulation Market: Hand Gloves, 2017-2027, $ mn 45
Figure 17. Global Virtual Training and Simulation Market: Hearing Aids, 2017-2027, $ mn 46
Figure 18. Global Virtual Training and Simulation Market: Mannequins, 2017-2027, $ mn 47
Figure 19. Global Virtual Training and Simulation Market: Gaming Consoles, 2017-2027, $ mn 48
Figure 20. Global Virtual Training and Simulation Market: Other Hardware, 2017-2027, $ mn 49
Figure 21. Global Virtual Training and Simulation Market: Software & Service, 2017-2027, $ mn 50
Figure 22. Breakdown of Global Virtual Training and Simulation Market by Product Type, 2020-2027, % of Revenue 51
Figure 23. Contribution to Global 2021-2027 Cumulative Revenue by Product Type, Value ($ mn) and Share (%) 52
Figure 24. Global Virtual Training and Simulation Market: Conventional Virtual Training, 2017-2027, $ mn 53
Figure 25. Global Virtual Training and Simulation Market: Virtual Reality Based Training, 2017-2027, $ mn 54
Figure 26. Breakdown of Global Virtual Training and Simulation Market by End User, 2020-2027, % of Revenue 56
Figure 27. Contribution to Global 2021-2027 Cumulative Revenue by End User, Value ($ mn) and Share (%) 56
Figure 28. Global Virtual Training and Simulation Market: Education, 2017-2027, $ mn 57
Figure 29. Global Virtual Training and Simulation Market: Entertainment, 2017-2027, $ mn 58
Figure 30. Global Virtual Training and Simulation Market: Defense & Security, 2017-2027, $ mn 59
Figure 31. Global Virtual Training and Simulation Market: Civil Aviation, 2017-2027, $ mn 60
Figure 32. Global Virtual Training and Simulation Market: Healthcare & Medical Industry, 2017-2027, $ mn 61
Figure 33. Global Virtual Training and Simulation Market: Other End Users, 2017-2027, $ mn 62
Figure 34. Global Market Snapshot by Region 63
Figure 35. Geographic Spread of Worldwide Virtual Training and Simulation Market, 2020-2027, % of Revenue 64
Figure 36. Contribution to Global 2021-2027 Cumulative Revenue by Region, Value ($ mn) and Share (%) 65
Figure 37. North American Virtual Training and Simulation Market, 2017-2027, $ mn 68
Figure 38. Breakdown of North America Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue 68
Figure 39. Contribution to North America 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%) 69
Figure 40. U.S. Virtual Training and Simulation Market, 2017-2027, $ mn 71
Figure 41. Canada Virtual Training and Simulation Market, 2017-2027, $ mn 73
Figure 42. Virtual Training and Simulation Market in Mexico, 2017-2027, $ mn 75
Figure 43. European Virtual Training and Simulation Market, 2017-2027, $ mn 78
Figure 44. Breakdown of European Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue 78
Figure 45. Contribution to Europe 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%) 79
Figure 46. Virtual Training and Simulation Market in UK, 2017-2027, $ mn 80
Figure 47. Virtual Training and Simulation Market in France, 2017-2027, $ mn 82
Figure 48. Virtual Training and Simulation Market in Germany, 2017-2027, $ mn 84
Figure 49. Virtual Training and Simulation Market in Spain, 2017-2027, $ mn 86
Figure 50. Virtual Training and Simulation Market in Italy, 2017-2027, $ mn 88
Figure 51. Virtual Training and Simulation Market in Russia, 2017-2027, $ mn 90
Figure 52. Virtual Training and Simulation Market in Rest of Europe, 2017-2027, $ mn 92
Figure 53. Asia-Pacific Virtual Training and Simulation Market, 2017-2027, $ mn 95
Figure 54. Breakdown of APAC Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue 95
Figure 55. Contribution to APAC 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%) 96
Figure 56. Virtual Training and Simulation Market in China, 2017-2027, $ mn 97
Figure 57. Virtual Training and Simulation Market in Japan, 2017-2027, $ mn 100
Figure 58. Virtual Training and Simulation Market in India, 2017-2027, $ mn 102
Figure 59. Virtual Training and Simulation Market in Australia, 2017-2027, $ mn 104
Figure 60. Virtual Training and Simulation Market in South Korea, 2017-2027, $ mn 106
Figure 61. Virtual Training and Simulation Market in Rest of APAC, 2017-2027, $ mn 108
Figure 62. South America Virtual Training and Simulation Market, 2017-2027, $ mn 111
Figure 63. Breakdown of South America Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue 111
Figure 64. Contribution to South America 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%) 112
Figure 65. Virtual Training and Simulation Market in Argentina, 2017-2027, $ mn 113
Figure 66. Virtual Training and Simulation Market in Brazil, 2017-2027, $ mn 115
Figure 67. Virtual Training and Simulation Market in Chile, 2017-2027, $ mn 117
Figure 68. Virtual Training and Simulation Market in Rest of South America, 2017-2027, $ mn 119
Figure 69. Virtual Training and Simulation Market in Middle East and Africa (MEA), 2017-2027, $ mn 121
Figure 70. Breakdown of MEA Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue 121
Figure 71. Contribution to MEA 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%) 122
Figure 72. Virtual Training and Simulation Market in UAE, 2017-2027, $ mn 123
Figure 73. Virtual Training and Simulation Market in Saudi Arabia, 2017-2027, $ mn 125
Figure 74. Virtual Training and Simulation Market in South Africa, 2017-2027, $ mn 127
Figure 75. Growth Stage of Global Virtual Training and Simulation Industry over the Forecast Period 130

Research methodology is mainly referring to the practical how of any offered piece of research. More specifically, it’s all about how a researcher systematically designs a study in order to assure extremely valid as well as reliable results that ultimately address the targets and objectives of the research.

In any formal research including academic journal, article, dissertation and so on, there will be a special section on a research methodology that mainly describes what, by whom, how to gather as well as how to evaluate the data are provided.

This research methodology has been segmented into following types:

Primary Research:

It is said to be original information that the researchers collect for the crucial purposes of answering the research questions of readers with the help of surveys, observations and experiments.

Secondary Research:

The secondary research is the data that has already been collected by various other researchers in the form of government analysis or scientific studies.

Qualitative Research:

It is descriptive and subjective method irrespective of facts. Both observation and description are essential in this type of research methodology. Its main vision is to analyze knowledge, attitudes, behaviours as well as opinions of people related to the topic of any research. This method has been operated through grounded research, case study and actionable research.

Quantitative Research:

It contains several laboratory experiments, basic surveys, mathematical calculations, simulations and so on. The possible measurement, quantity or amount is considered to be a major factor in the quantitative research methodology.

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