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PC Gaming Peripheral Market Research: Global Status & Forecast by Geography, Type & Application (2017-2027)

  • Report ID: 2575
  • Date: Sep, 2021
  • Pages: 65
  • Category: Consumer Goods

The Global PC Gaming Peripheral Market is estimated to reach xxx million USD in 2021 and projected to grow at the CAGR of xx% during the 2022-2027. The report analyses the global PC Gaming Peripheral market, the market size and growth, as well as the major market participants.
The analysis includes market size, upstream situation, market segmentation, market segmentation, price & cost and industry environment. In addition, the report outlines the factors driving industry growth and the description of market channels.The report begins from overview of industrial chain structure, and describes the upstream. Besides, the report analyses market size and forecast in different geographies, type and end-use segment, in addition, the report introduces market competition overview among the major companies and companies profiles, besides, market price and channel features are covered in the report.

Key Regions
Asia Pacific
North America
Europe
South America
Middle East & Africa

Key Companies
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust

Key Product Type
Headsets
Mice
Keyboards
Surfaces
Controllers

Market by Application
Distribution Channels
Third-Party Retail Channels
Direct Channels

Main Aspects covered in the Report
Overview of the PC Gaming Peripheral market including production, consumption, status & forecast and market growth
2017-2021 historical data and 2022-2027 market forecast
Geographical analysis including major countries
Overview the product type market including development
Overview the end-user market including development


1 Industrial Chain Overview
1.1 PC Gaming Peripheral Industry
1.1.1 Overview
Figure PC Gaming Peripheral Picture List
1.1.2 Characteristics of PC Gaming Peripheral
1.2 Upstream
1.2.1 Major Materials
1.2.2 Manufacturing Overview
1.3 Product List By Type
1.3.1 Headsets
1.3.2 Mice
1.3.3 Keyboards
1.3.4 Surfaces
1.3.5 Controllers
1.4 End-Use List
1.4.1 Demand in Distribution Channels
1.4.2 Demand in Third-Party Retail Channels
1.4.3 Demand in Direct Channels
1.5 Global Market Overview
1.5.1 Global Market Size and Forecast, 2017-2027
Figure Global Market Size and Forecast with Growth Rate, 2017-2027
1.5.2 Global Market Size and Forecast by Geography with CAGR, 2017-2027
Table Global Market Size and Forecast by Geography with Growth Rate, 2017-2027
1.5.3 Global Market Size and Forecast by Product Type with CAGR, 2017-2027
Table Global Market Size and Forecast by Type with Growth Rate, 2017-2027
1.5.4 Global Market Size and Forecast by End-Use with CAGR, 2017-2027
Table Global Market Size and Forecast by End-Use with Growth Rate, 2017-2027
2 Global Production & Consumption by Geography
2.1 Global Production & Consumption
2.1.1 Global Production
Figure Global Production Amount Status and Growth Rate, 2017-2021, in Million USD
Table Global Production Amount Status and Growth Rate by Geography, 2017-2021, in Million USD
2.1.2 Global Consumption
Figure Global Market Amount and Growth Rate, 2017-2021, in Million USD
Table Global Market Amount and Growth Rate by Geography, 2017-2021, in Million USD
2.2 Geographic Production & Consumption
2.2.1 Production
2.2.1.1 Asia-Pacific
Figure Asia-Pacific Production Amount Status and Growth Rate, 2017-2021, in Million USD
Table Asia-Pacific Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
2.2.1.2 North America
Figure North America Production Amount Status and Growth Rate, 2017-2021, in Million USD
Table North America Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
2.2.1.3 South America
Figure South America Production Amount Status and Growth Rate, 2017-2021, in Million USD
Table South America Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
2.2.1.4 Europe
Figure Europe Production Amount Status and Growth Rate, 2017-2021, in Million USD
Table Europe Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
2.2.1.5 Middle East & Africa
Figure Middle East & Africa Production Amount Status and Growth Rate, 2017-2021, in Million USD
Table Middle East & Africa Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
2.2.2 Consumption
2.2.2.1 Asia-Pacific
Figure Asia-Pacific Market Amount and Growth Rate, 2017-2021, in Million USD
Table Asia-Pacific Market Amount and Growth Rate by Region, 2017-2021, in Million USD
2.2.2.2 North America
Figure North America Market Amount and Growth Rate, 2017-2021, in Million USD
Table North America Market Amount and Growth Rate by Region, 2017-2021, in Million USD
2.2.2.3 South America
Figure South America Market Amount and Growth Rate, 2017-2021, in Million USD
Table South America Market Amount and Growth Rate by Region, 2017-2021, in Million USD
2.2.2.4 Europe
Figure Europe Market Amount and Growth Rate, 2017-2021, in Million USD
Table Europe Market Amount and Growth Rate by Region, 2017-2021, in Million USD
2.2.2.5 Middle East & Africa
Figure Middle East & Africa Market Amount and Growth Rate, 2017-2021, in Million USD
Table Middle East & Africa Market Amount and Growth Rate by Region, 2017-2021, in Million USD
3 Major Manufacturers Introduction
3.1 Manufacturers Overview
Table Major Manufacturers Headquarters and Contact Information
Table Major Manufacturers Production Amount List in 2021
3.2 Manufacturers List
3.2.1 Razer Overview
Table Razer Overview List
3.2.1.1 Product Specifications
3.2.1.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Razer (Production Amount (Million USD), Cost, Gross Margin)
3.2.1.3 Recent Developments
3.2.1.4 Future Strategic Planning
3.2.2 Logitech G (ASTRO) Overview
Table Logitech G (ASTRO) Overview List
3.2.2.1 Product Specifications
3.2.2.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Logitech G (ASTRO) (Production Amount (Million USD), Cost, Gross Margin)
3.2.2.3 Recent Developments
3.2.2.4 Future Strategic Planning
3.2.3 Turtle Beach Overview
Table Turtle Beach Overview List
3.2.3.1 Product Specifications
3.2.3.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Turtle Beach (Production Amount (Million USD), Cost, Gross Margin)
3.2.3.3 Recent Developments
3.2.3.4 Future Strategic Planning
3.2.4 Corsair Overview
Table Corsair Overview List
3.2.4.1 Product Specifications
3.2.4.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Corsair (Production Amount (Million USD), Cost, Gross Margin)
3.2.4.3 Recent Developments
3.2.4.4 Future Strategic Planning
3.2.5 Sennheiser Overview
Table Sennheiser Overview List
3.2.5.1 Product Specifications
3.2.5.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Sennheiser (Production Amount (Million USD), Cost, Gross Margin)
3.2.5.3 Recent Developments
3.2.5.4 Future Strategic Planning
3.2.6 Plantronics Overview
Table Plantronics Overview List
3.2.6.1 Product Specifications
3.2.6.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Plantronics (Production Amount (Million USD), Cost, Gross Margin)
3.2.6.3 Recent Developments
3.2.6.4 Future Strategic Planning
3.2.7 SteelSeries Overview
Table SteelSeries Overview List
3.2.7.1 Product Specifications
3.2.7.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of SteelSeries (Production Amount (Million USD), Cost, Gross Margin)
3.2.7.3 Recent Developments
3.2.7.4 Future Strategic Planning
3.2.8 Mad Catz Overview
Table Mad Catz Overview List
3.2.8.1 Product Specifications
3.2.8.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Mad Catz (Production Amount (Million USD), Cost, Gross Margin)
3.2.8.3 Recent Developments
3.2.8.4 Future Strategic Planning
3.2.9 ROCCAT Overview
Table ROCCAT Overview List
3.2.9.1 Product Specifications
3.2.9.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of ROCCAT (Production Amount (Million USD), Cost, Gross Margin)
3.2.9.3 Recent Developments
3.2.9.4 Future Strategic Planning
3.2.10 QPAD Overview
Table QPAD Overview List
3.2.10.1 Product Specifications
3.2.10.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of QPAD (Production Amount (Million USD), Cost, Gross Margin)
3.2.10.3 Recent Developments
3.2.10.4 Future Strategic Planning
3.2.11 Thrustmaster Overview
Table Thrustmaster Overview List
3.2.11.1 Product Specifications
3.2.11.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Thrustmaster (Production Amount (Million USD), Cost, Gross Margin)
3.2.11.3 Recent Developments
3.2.11.4 Future Strategic Planning
3.2.12 HyperX Overview
Table HyperX Overview List
3.2.12.1 Product Specifications
3.2.12.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of HyperX (Production Amount (Million USD), Cost, Gross Margin)
3.2.12.3 Recent Developments
3.2.12.4 Future Strategic Planning
3.2.13 Tt eSPORTS Overview
Table Tt eSPORTS Overview List
3.2.13.1 Product Specifications
3.2.13.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Tt eSPORTS (Production Amount (Million USD), Cost, Gross Margin)
3.2.13.3 Recent Developments
3.2.13.4 Future Strategic Planning
3.2.14 Cooler Master Overview
Table Cooler Master Overview List
3.2.14.1 Product Specifications
3.2.14.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Cooler Master (Production Amount (Million USD), Cost, Gross Margin)
3.2.14.3 Recent Developments
3.2.14.4 Future Strategic Planning
3.2.15 ZOWIE Overview
Table ZOWIE Overview List
3.2.15.1 Product Specifications
3.2.15.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of ZOWIE (Production Amount (Million USD), Cost, Gross Margin)
3.2.15.3 Recent Developments
3.2.15.4 Future Strategic Planning
3.2.16 Sharkoon Overview
Table Sharkoon Overview List
3.2.16.1 Product Specifications
3.2.16.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Sharkoon (Production Amount (Million USD), Cost, Gross Margin)
3.2.16.3 Recent Developments
3.2.16.4 Future Strategic Planning
3.2.17 Trust Overview
Table Trust Overview List
3.2.17.1 Product Specifications
3.2.17.2 Business Data (Production Amount (Million USD), Cost, Margin)
Table PC Gaming Peripheral Business Operation of Trust (Production Amount (Million USD), Cost, Gross Margin)
3.2.17.3 Recent Developments
3.2.17.4 Future Strategic Planning
4 Market Competition Pattern
4.1 Market Size and Sketch
Figure Global Market Size and Growth Rate, 2017-2021, in Million USD
Figure Global Competition Sketch Overview
4.2 Company Market Share
4.2.1 Global Production by Major Manufacturers
Table Global Production Amount List by Manufacturers, 2017-2021, in Million USD
Table Global Production Amount Share List by Manufacturers, 2017-2021, in Million USD
Figure Global Production Amount Share by Manufacturers in 2021, in Million USD
4.2.2 Market Concentration Analysis
4.3 Market News and Trend
4.3.1 Merger & Acquisition
4.3.2 New Product Launch
5 Product Type Segment
5.1 Global Overview by Product Type Segment
Table Global Market Status and Growth Rate by Product Type Segment, 2017-2021, in Million USD
5.2 Segment Subdivision by Product Type
5.2.1 Market in Headsets
5.2.1.1 Market Size
Figure Global Market Amount and Growth Rate in Headsets, 2017-2021, in USD Million
5.2.1.2 Situation & Development
5.2.2 Market in Mice
5.2.2.1 Market Size
Figure Global Market Amount and Growth Rate in Mice, 2017-2021, in USD Million
5.2.2.2 Situation & Development
5.2.3 Market in Keyboards
5.2.3.1 Market Size
Figure Global Market Amount and Growth Rate in Keyboards, 2017-2021, in USD Million
5.2.3.2 Situation & Development
5.2.4 Market in Surfaces
5.2.4.1 Market Size
Figure Global Market Amount and Growth Rate in Surfaces, 2017-2021, in USD Million
5.2.4.2 Situation & Development
5.2.5 Market in Controllers
5.2.5.1 Market Size
Figure Global Market Amount and Growth Rate in Controllers, 2017-2021, in USD Million
5.2.5.2 Situation & Development
6 End-Use Segment
6.1 Global Overview by End-Use Segment
Table Global Market Status and Growth Rate by End-Use Segment, 2017-2021, in Million USD
6.2 Segment Subdivision
6.2.1 Market in Distribution Channels
6.2.1.1 Market Size
Figure Global Market Amount and Growth Rate in Distribution Channels, 2017-2021, in USD Million
6.2.1.2 Situation & Development
6.2.2 Market in Third-Party Retail Channels
6.2.2.1 Market Size
Figure Global Market Amount and Growth Rate in Third-Party Retail Channels, 2017-2021, in USD Million
6.2.2.2 Situation & Development
6.2.3 Market in Direct Channels
6.2.3.1 Market Size
Figure Global Market Amount and Growth Rate in Direct Channels, 2017-2021, in USD Million
6.2.3.2 Situation & Development
7 Market Forecast & Trend
7.1 Regional Forecast
Table Global Market Forecast by Region Segment 2022-2027, in Million USD
7.2 Consumption Forecast
7.2.1 Product Type Forecast
Table Global Market Amount by Product Type Segment 2022-2027, in Million USD
7.2.2 End-Use Forecast
Table Global Market Amount by End-Use Segment 2022-2027, in Million USD
7.3 Investment Trend
7.4 Consumption Trend
8 Price & Channel
8.1 Price and Cost
8.1.1 Price
8.1.2 Cost
Figure Cost Component Ratio
8.2 Channel Segment
9 Market Drivers & Investment Environment
9.1 Market Drivers
9.2 Investment Environment
9.3 Impact of Coronavirus on the PC Gaming Peripheral Industry
9.3.1 Impact on Industry Upstream
9.3.2 Impact on Industry Downstream
9.3.3 Impact on Industry Channels
9.3.4 Impact on Industry Competition
9.3.5 Impact on Industry Employment
10 Research Conclusion


List of Tables


Table Global Market Size and Forecast by Geography with Growth Rate, 2017-2027
Table Global Market Size and Forecast by Type with Growth Rate, 2017-2027
Table Global Market Size and Forecast by End-Use with Growth Rate, 2017-2027
Table Global Production Amount Status and Growth Rate by Geography, 2017-2021, in Million USD
Table Global Market Amount and Growth Rate by Geography, 2017-2021, in Million USD
Table Asia-Pacific Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
Table North America Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
Table South America Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
Table Europe Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
Table Middle East & Africa Production Amount Status and Growth Rate by Region, 2017-2021, in Million USD
Table Asia-Pacific Market Amount and Growth Rate by Region, 2017-2021, in Million USD
Table North America Market Amount and Growth Rate by Region, 2017-2021, in Million USD
Table South America Market Amount and Growth Rate by Region, 2017-2021, in Million USD
Table Europe Market Amount and Growth Rate by Region, 2017-2021, in Million USD
Table Middle East & Africa Market Amount and Growth Rate by Region, 2017-2021, in Million USD
Table Major Manufacturers Headquarters and Contact Information
Table Major Manufacturers Production Amount List in 2021
Table Razer Overview List
Table PC Gaming Peripheral Business Operation of Razer (Production Amount (Million USD), Cost, Gross Margin)
Table Logitech G (ASTRO) Overview List
Table PC Gaming Peripheral Business Operation of Logitech G (ASTRO) (Production Amount (Million USD), Cost, Gross Margin)
Table Turtle Beach Overview List
Table PC Gaming Peripheral Business Operation of Turtle Beach (Production Amount (Million USD), Cost, Gross Margin)
Table Corsair Overview List
Table PC Gaming Peripheral Business Operation of Corsair (Production Amount (Million USD), Cost, Gross Margin)
Table Sennheiser Overview List
Table PC Gaming Peripheral Business Operation of Sennheiser (Production Amount (Million USD), Cost, Gross Margin)
Table Plantronics Overview List
Table PC Gaming Peripheral Business Operation of Plantronics (Production Amount (Million USD), Cost, Gross Margin)
Table SteelSeries Overview List
Table PC Gaming Peripheral Business Operation of SteelSeries (Production Amount (Million USD), Cost, Gross Margin)
Table Mad Catz Overview List
Table PC Gaming Peripheral Business Operation of Mad Catz (Production Amount (Million USD), Cost, Gross Margin)
Table ROCCAT Overview List
Table PC Gaming Peripheral Business Operation of ROCCAT (Production Amount (Million USD), Cost, Gross Margin)
Table QPAD Overview List
Table PC Gaming Peripheral Business Operation of QPAD (Production Amount (Million USD), Cost, Gross Margin)
Table Thrustmaster Overview List
Table PC Gaming Peripheral Business Operation of Thrustmaster (Production Amount (Million USD), Cost, Gross Margin)
Table HyperX Overview List
Table PC Gaming Peripheral Business Operation of HyperX (Production Amount (Million USD), Cost, Gross Margin)
Table Tt eSPORTS Overview List
Table PC Gaming Peripheral Business Operation of Tt eSPORTS (Production Amount (Million USD), Cost, Gross Margin)
Table Cooler Master Overview List
Table PC Gaming Peripheral Business Operation of Cooler Master (Production Amount (Million USD), Cost, Gross Margin)
Table ZOWIE Overview List
Table PC Gaming Peripheral Business Operation of ZOWIE (Production Amount (Million USD), Cost, Gross Margin)
Table Sharkoon Overview List
Table PC Gaming Peripheral Business Operation of Sharkoon (Production Amount (Million USD), Cost, Gross Margin)
Table Trust Overview List
Table PC Gaming Peripheral Business Operation of Trust (Production Amount (Million USD), Cost, Gross Margin)
Table Global Production Amount List by Manufacturers, 2017-2021, in Million USD
Table Global Production Amount Share List by Manufacturers, 2017-2021, in Million USD
Table Global Market Status and Growth Rate by Product Type Segment, 2017-2021, in Million USD
Table Global Market Status and Growth Rate by End-Use Segment, 2017-2021, in Million USD
Table Global Market Forecast by Region Segment 2022-2027, in Million USD
Table Global Market Amount by Product Type Segment 2022-2027, in Million USD
Table Global Market Amount by End-Use Segment 2022-2027, in Million USD


List of Figures


Figure PC Gaming Peripheral Picture List
Figure Global Market Size and Forecast with Growth Rate, 2017-2027
Figure Global Production Amount Status and Growth Rate, 2017-2021, in Million USD
Figure Global Market Amount and Growth Rate, 2017-2021, in Million USD
Figure Asia-Pacific Production Amount Status and Growth Rate, 2017-2021, in Million USD
Figure North America Production Amount Status and Growth Rate, 2017-2021, in Million USD
Figure South America Production Amount Status and Growth Rate, 2017-2021, in Million USD
Figure Europe Production Amount Status and Growth Rate, 2017-2021, in Million USD
Figure Middle East & Africa Production Amount Status and Growth Rate, 2017-2021, in Million USD
Figure Asia-Pacific Market Amount and Growth Rate, 2017-2021, in Million USD
Figure North America Market Amount and Growth Rate, 2017-2021, in Million USD
Figure South America Market Amount and Growth Rate, 2017-2021, in Million USD
Figure Europe Market Amount and Growth Rate, 2017-2021, in Million USD
Figure Middle East & Africa Market Amount and Growth Rate, 2017-2021, in Million USD
Figure Global Market Size and Growth Rate, 2017-2021, in Million USD
Figure Global Competition Sketch Overview
Figure Global Production Amount Share by Manufacturers in 2021, in Million USD
Figure Global Market Amount and Growth Rate in Headsets, 2017-2021, in USD Million
Figure Global Market Amount and Growth Rate in Mice, 2017-2021, in USD Million
Figure Global Market Amount and Growth Rate in Keyboards, 2017-2021, in USD Million
Figure Global Market Amount and Growth Rate in Surfaces, 2017-2021, in USD Million
Figure Global Market Amount and Growth Rate in Controllers, 2017-2021, in USD Million
Figure Global Market Amount and Growth Rate in Distribution Channels, 2017-2021, in USD Million
Figure Global Market Amount and Growth Rate in Third-Party Retail Channels, 2017-2021, in USD Million
Figure Global Market Amount and Growth Rate in Direct Channels, 2017-2021, in USD Million
Figure Cost Component Ratio

Research methodology is mainly referring to the practical how of any offered piece of research. More specifically, it’s all about how a researcher systematically designs a study in order to assure extremely valid as well as reliable results that ultimately address the targets and objectives of the research.

In any formal research including academic journal, article, dissertation and so on, there will be a special section on a research methodology that mainly describes what, by whom, how to gather as well as how to evaluate the data are provided.

This research methodology has been segmented into following types:

Primary Research:

It is said to be original information that the researchers collect for the crucial purposes of answering the research questions of readers with the help of surveys, observations and experiments.

Secondary Research:

The secondary research is the data that has already been collected by various other researchers in the form of government analysis or scientific studies.

Qualitative Research:

It is descriptive and subjective method irrespective of facts. Both observation and description are essential in this type of research methodology. Its main vision is to analyze knowledge, attitudes, behaviours as well as opinions of people related to the topic of any research. This method has been operated through grounded research, case study and actionable research.

Quantitative Research:

It contains several laboratory experiments, basic surveys, mathematical calculations, simulations and so on. The possible measurement, quantity or amount is considered to be a major factor in the quantitative research methodology.

Tab Four
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