Middle East Gaming Market: Investment & Growth Opportunity Analysis, 2019-2028
- Report ID: 56093
- Date: Dec, 2022
- Pages: 110
- Category: ICT & Media
Middle East Gaming Market Analysis and Forecast 2019-2028
The Middle East Gaming market is expected to witness a strong growth rate of more than 12% during the forecast period of 2022-2028. The proliferation of consumer electronic devices such as smartphones, laptops, VR headsets, etc. coupled with the increased internet penetration and easy availability of games on the internet are expected to fuel the regional gaming industry growth.
Moreover, technological advancements and continued innovation in gaming infrastructure to enhance the real-time rendering of graphics are further expected to drive the regional gaming market. Moreover, the prevalence of gaming as a leisure activity is anticipated to fuel the market growth in the upcoming years.
The middle east gaming market is segmented on the basis of game type, gamer type, device type, and region. Based on game type, the market is segmented into Real-Time Strategy (RTS), Role-Playing (RPG), Multiplayer Online Battle Arena (MABO), Shooter (FPS and TPS), Simulation and Sports, and Others (Sandbox). Real-time strategy games are expected to show significant growth in the forecast period. On the basis of Gamer Type, the market is divided into, Casual Gamers and Professional Gamers. The number of casual gamers is expected to grow in the forecast period owing to the increased penetration of smartphones among the younger generation.
Based on Device Type, the market is divided into, PC and Console. Further, Pc games are divided into, Browser PC Games and Download PC Games, and console is segmented into Xbox, PlayStation, Nintendo Switch, and Others.
On the basis of region, the market is segmented into GCC, Israel, Turkey, and the Rest of the Middle East. Further, GCC is segmented into Bahrain, Kuwait, Oman, Qatar, Saudi Arabia and UAE
Market structure and competitive landscape
The middle east gaming market is fragmented in nature, some of the prominent players that contribute significantly to the middle east enterprise resource planning market include, The Middle East Gaming Market is characterized by the presence of various players operating in the market including Rockstar Games, Inc., Microsoft Corporation, Bandai Namco Entertainment Inc., Nintendo Co. Ltd., Tencent Holdings Ltd., Sony Corporation, NetEase Inc., Nexon Company, Wixel Studios, Apple Inc., Game Cooks, Electronic Arts Inc., Ubisoft Entertainment SA, Sega Sammy Holdings Inc., Falafel Games, Activision Blizzard Inc., and Take-Two Interactive Software among others.
Product Launches, Mergers & Acquisitions, joint ventures, and R&D activities are key strategies adopted by the players in the middle east gaming market. These companies adopt numerous approaches to strengthen their market share and gain a competitive edge over other competitors in the market.
Some of the key developments in the North America Cooking Robots market include,
• In February 2022, Zain Esports and the region’s fast-growing gaming start-ups, PLAYHERA, have announced a joint venture (JV) agreement to launch PLAYHERA MENA, targeting the region’s lucrative gaming market which counts an estimated 100 million gamers. The new JV will establish its HQs in Riyadh, Saudi Arabia, with offices across Zain’s footprint.
• In February 2022, Saudi Arabia’s Public Investment Fund has purchased a 5% stake in the iconic Japanese game’s developer Capcom and just over 5% of South Korean online games publisher Nexon for a total investment worth USD 1.0 billion.
• In August 2020, OPPO, a smartphone brand, partnered with Dubai Summer Surprises to create a gaming extravaganza for the youth. The challenge was developed to engage gamers in the country with a uniquely designed, socially distant gaming arena at the Mall of the Emirates.
Middle East Gaming Market Analysis and Forecast 2019-2028
Table of Contents
1. Market Introduction
1.1. Scope of Study
1.2. Problem Statement
1.3. Market Segmentation
2. Assumptions and Acronyms
3. Executive Summary
3.1. Middle East Market in 2022
3.2. Analyst Insights & Recommendations
3.3. Growth Opportunities and Key Strategies
3.4. Supply-side and Demand-side Trends
4. Research Methodology
5. Analysis of COVID-19 Impact and Road Ahead
6. Market Indicators and Background
6.1. Macro-Economic Factors
6.2. Forecasting Factors
Robust assessment of various factors including industrial performance, industry players’ expenditures, economic conditions, among others
6.3. Supply Chain & Value Chain Analysis
6.3.1. Gaming Market Manufacturers
6.3.2. Gaming Market Suppliers
6.4. Industry SWOT Analysis
6.5. PESTLE Analysis
6.6. Porter’s Five Forces Analysis
7. Government Laws and Industry Regulations
8. Middle East and Regional Market Dynamics
9. Parent Market Overview: Media and Entertainment Market
10. Segmental Analysis
10.1. Middle East Gaming Market by Game Type
10.1.1. Segment Overview
10.1.1.1. Real Time Strategy (RTS)
10.1.1.2. Role-Playing (RPG)
10.1.1.3. Multiplayer Online Battle Arena (MABO)
10.1.2. Shooter (FPS and TPS)
10.1.3. Simulation and Sports
10.1.4. Others (Sandbox)
10.2. Middle East Gaming Market by Gamer Type
10.2.1. Segment Overview
10.2.1.1. Casual Gamers
10.2.1.2. Professional Gamers
10.3. Middle East Gaming Market by Device Type
10.3.1. Segment Overview
10.3.1.1.1. Browser PC Games
10.3.1.1.2. Download PC Games
10.3.1.2.3. Nintendo Switch
10.4. Middle East Gaming Market by Region
10.4.1.5. Saudi Arabia
10.4.4. Rest of Middle East
11. Regional Analysis
11.1. Middle East Gaming Market Analysis and Forecast 2019-2028
11.1.1. GCC Gaming Market Analysis and Forecast 2019-2028
18.104.22.168. Regional Market Overview and Key Takeaways
22.214.171.124. GCC Gaming Market by Game Type
126.96.36.199. GCC Gaming Market by Gamer Type
188.8.131.52. GCC Gaming Market by Device Type
184.108.40.206. GCC Gaming Market by Country
220.127.116.11.1. Saudi Arabia
18.104.22.168. Israel Gaming Market Analysis and Forecast 2019-2028
22.214.171.124.1. Regional Market Overview and Key Takeaways
126.96.36.199.2. Israel Gaming Market by Game Type
188.8.131.52.3. Israel Gaming Market by Gamer Type
184.108.40.206.4. Israel Gaming Market by Device Type
220.127.116.11. Turkey Gaming Market Analysis and Forecast 2019-2028
18.104.22.168.1. Regional Market Overview and Key Takeaways
22.214.171.124.2. Turkey Gaming Market by Game Type
126.96.36.199.3. Turkey Gaming Market by Gamer Type
188.8.131.52.4. Turkey Gaming Market by Device Type
184.108.40.206. Rest of Middle East Gaming Market Analysis and Forecast 2019-2028
220.127.116.11.1. Regional Market Overview and Key Takeaways
18.104.22.168.2. Rest of Middle East Gaming Market by Game Type
22.214.171.124.3. Rest of Middle East Gaming Market by Gamer Type
126.96.36.199.4. Rest of Middle East Gaming Market by Device Type
12. Competitive Landscape
12.1. Competition Dashboard
12.1.1. Middle East and Regional Market Share Analysis
12.1.2. Market Structure
12.2. Competitive Benchmarking
12.3. Key Strategy Analysis
12.4. Company Profiles
12.4.1. Rockstar Games Inc.
188.8.131.52. Company Overview
184.108.40.206. Product/Service Offerings
220.127.116.11. Key Financials
18.104.22.168. Recent Developments
12.4.2. Microsoft Corporation
22.214.171.124. Company Overview
126.96.36.199. Product/Service Offerings
188.8.131.52. Key Financials
184.108.40.206. Recent Developments
12.4.3. Bandai Namco Entertainment Inc.
220.127.116.11. Company Overview
18.104.22.168. Product/Service Offerings
22.214.171.124. Recent Developments
12.4.4. Nintendo Co. Ltd.
126.96.36.199. Company Overview
188.8.131.52. Product/Service Offerings
184.108.40.206. Recent Developments
12.4.5. Tencent Holdings Ltd.
220.127.116.11. Company Overview
18.104.22.168. Product/Service Offerings
22.214.171.124. Recent Developments
12.4.6. Sony Corporation
126.96.36.199. Company Overview
188.8.131.52. Product/Service Offerings
184.108.40.206. Recent Developments
12.4.7. NetEase Inc.
220.127.116.11. Company Overview
18.104.22.168. Product/Service Offerings
22.214.171.124. Recent Developments
12.4.8. Nexon Company
126.96.36.199. Company Overview
188.8.131.52. Product/Service Offerings
184.108.40.206. Recent Developments
12.4.9. Wixel Studios
220.127.116.11. Company Overview
18.104.22.168. Product/Service Offerings
22.214.171.124. Recent Developments
12.4.10. Apple Inc.
126.96.36.199. Company Overview
188.8.131.52. Product/Service Offerings
184.108.40.206. Recent Developments
12.4.11. Game Cooks
220.127.116.11. Company Overview
18.104.22.168. Product/Service Offerings
22.214.171.124. Recent Developments
12.4.12. Electronic Arts Inc.
126.96.36.199. Company Overview
188.8.131.52. Product/Service Offerings
184.108.40.206. Recent Developments
12.4.13. Ubisoft Entertainment SA
220.127.116.11. Company Overview
18.104.22.168. Product/Service Offerings
22.214.171.124. Recent Developments
12.4.14. Sega Sammy Holdings, Inc.
126.96.36.199. Company Overview
188.8.131.52. Product/Service Offerings
184.108.40.206. Recent Developments
12.4.15. Falafel Games
220.127.116.11. Company Overview
18.104.22.168. Product/Service Offerings
22.214.171.124. Recent Developments
12.4.16. Activision Blizzard, Inc.
126.96.36.199. Company Overview
188.8.131.52. Product/Service Offerings
184.108.40.206. Recent Developments
12.4.17. Take-Two Interactive Software, Inc.
220.127.116.11. Company Overview
18.104.22.168. Product/Service Offerings
22.214.171.124. Recent Developments
List of Figures
Research methodology is mainly referring to the practical how of any offered piece of research. More specifically, it’s all about how a researcher systematically designs a study in order to assure extremely valid as well as reliable results that ultimately address the targets and objectives of the research.
In any formal research including academic journal, article, dissertation and so on, there will be a special section on a research methodology that mainly describes what, by whom, how to gather as well as how to evaluate the data are provided.
This research methodology has been segmented into following types:
It is said to be original information that the researchers collect for the crucial purposes of answering the research questions of readers with the help of surveys, observations and experiments.
The secondary research is the data that has already been collected by various other researchers in the form of government analysis or scientific studies.
It is descriptive and subjective method irrespective of facts. Both observation and description are essential in this type of research methodology. Its main vision is to analyze knowledge, attitudes, behaviours as well as opinions of people related to the topic of any research. This method has been operated through grounded research, case study and actionable research.
It contains several laboratory experiments, basic surveys, mathematical calculations, simulations and so on. The possible measurement, quantity or amount is considered to be a major factor in the quantitative research methodology.