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Europe Mixed Reality Market 2024-2033 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Country: Trend Forecast and Growth Opportunity

  • Report ID: 65556
  • Date: May, 2024
  • Pages: 118
  • Category: ICT & Media

Europe mixed reality market was valued at $ 206.4 million in 2024 and will grow by 43.8% annually over 2024-2033, driven by the growing adoption of mixed reality in the various applications such as gaming and entertainment, extensive investments in MR technology and wearables, and technological enhancements in 5G & IoT.

Highlighted with 33 tables and 48 figures, this 118-page report “Europe Mixed Reality Market 2024-2033 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Country: Trend Forecast and Growth Opportunity” is based on comprehensive research of the entire Europe mixed reality market and all its sub-segments through extensively detailed classifications.

Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2021-2023 and provides forecast from 2024 till 2033 with 2023 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:

• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces

The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Europe mixed reality market in every aspect of the classification from perspectives of Offering, Platform, Device Type, End User, and Country.

Based on Offering, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.

• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Power Units
o Cameras
o Other Hardware
• Software
• Services

Based on Platform, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.

• Head-up Display
• Smartphone/Tablet
• PC

By Device Type, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.

• Wireless Devices
• Wired Devices

By End User, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.

• Manufacturing
• Education
• Entertainment & Gaming
• Healthcare
• Architecture
• Aerospace & Defense
• Other End Users

Geographically, the following national/local markets are fully investigated:

• Germany
• UK
• France
• Spain
• Italy
• Netherlands
• Rest of Europe (further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)

For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2024-2033. The breakdown of national markets by Platform, Device Type, and End User over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Selected Key Players:

Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

1 Introduction 7
1.1 Industry Definition and Research Scope 7
1.1.1 Industry Definition 7
1.1.2 Research Scope 8
1.2 Research Methodology 11
1.2.1 Overview of Market Research Methodology 11
1.2.2 Market Assumption 12
1.2.3 Secondary Data 12
1.2.4 Primary Data 12
1.2.5 Data Filtration and Model Design 13
1.2.6 Market Size/Share Estimation 14
1.2.7 Research Limitations 15
1.3 Executive Summary 16
2 Market Overview and Dynamics 19
2.1 Market Size and Forecast 19
2.1.1 Impact of COVID-19 on World Economy 20
2.1.2 Impact of COVID-19 on the Market 23
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 25
2.2 Major Growth Drivers 29
2.3 Market Restraints and Challenges 32
2.4 Emerging Opportunities and Market Trends 35
2.5 Porter’s Fiver Forces Analysis 39
3 Segmentation of Europe Market by Offering 43
3.1 Market Overview by Offering 43
3.2 Hardware 45
3.2.1 Sensors 47
3.2.2 Semiconductor Component 48
3.2.3 Displays and Projectors 49
3.2.4 Power Units 50
3.2.5 Cameras 51
3.2.6 Other Hardware 52
3.3 Software 53
3.4 Services 54
4 Segmentation of Europe Market by Platform 55
4.1 Market Overview by Platform 55
4.2 Head-up Display 57
4.3 Smartphone/Tablet 58
4.4 PC 59
5 Segmentation of Europe Market by Device Type 60
5.1 Market Overview by Device Type 60
5.2 Wireless Devices 62
5.3 Wired Devices 63
6 Segmentation of Europe Market by End User 64
6.1 Market Overview by End User 64
6.2 Manufacturing 66
6.3 Education 67
6.4 Entertainment & Gaming 68
6.5 Healthcare 69
6.6 Architecture 70
6.7 Aerospace & Defense 71
6.8 Other End Users 72
7 European Market 2022-2032 by Country 73
7.1 Overview of European Market 73
7.2 Germany 76
7.3 U.K. 78
7.4 France 80
7.5 Spain 82
7.6 Italy 84
7.7 Netherlands 86
7.8 Rest of European Market 88
8 Competitive Landscape 90
8.1 Overview of Key Vendors 90
8.2 New Product Launch, Partnership, Investment, and M&A 93
8.3 Company Profiles 94
Accenture PLC 94
Acer Inc. 96
Amber Garage Inc. (Holokit) 97
Apple Inc. 98
AsusTek Computer Inc. 99
Atheer, Inc. 100
Canon, Inc. 101
DAQRI 102
Dell Technologies Inc. 103
Eon Reality, Inc. 104
Google Inc. 105
Hewlett Packard Enterprise Company 106
HTC Corporation 107
Infinity Augmented Reality, Inc. 108
Intel Corporation 109
Magic Leap, Inc. 110
Meta Company 111
Microsoft Corporation 112
Occipital Inc. 113
Recon Instruments 114
Samsung Electronics Company Limited 115
Seiko Epson Corporation 116
Sony Corporation 117
RELATED REPORTS 118


List of Tables



Table 1. Snapshot of Europe Mixed Reality Market in Balanced Perspective, 2022-2032 17
Table 2. World Economic Outlook, 2021-2031 21
Table 3. World Economic Outlook, 2021-2023 22
Table 4. Scenarios for Economic Impact of Ukraine Crisis 26
Table 5. Main Product Trends and Market Opportunities in Europe Mixed Reality Market 35
Table 6. Europe Mixed Reality Market by Offering, 2022-2032, $ mn 43
Table 7. Europe Mixed Reality Market: Hardware by Type, 2022-2032, $ mn 46
Table 8. Europe Mixed Reality Market by Platform, 2022-2032, $ mn 55
Table 9. Europe Mixed Reality Market by Device Type, 2022-2032, $ mn 60
Table 10. Europe Mixed Reality Market by End User, 2022-2032, $ mn 64
Table 11. Europe Mixed Reality Market by Country, 2022-2032, $ mn 75
Table 12. Germany Mixed Reality Market by Platform, 2022-2032, $ mn 77
Table 13. Germany Mixed Reality Market by Device Type, 2022-2032, $ mn 77
Table 14. Germany Mixed Reality Market by End User, 2022-2032, $ mn 77
Table 15. U.K. Mixed Reality Market by Platform, 2022-2032, $ mn 79
Table 16. U.K. Mixed Reality Market by Device Type, 2022-2032, $ mn 79
Table 17. U.K. Mixed Reality Market by End User, 2022-2032, $ mn 79
Table 18. France Mixed Reality Market by Platform, 2022-2032, $ mn 81
Table 19. France Mixed Reality Market by Device Type, 2022-2032, $ mn 81
Table 20. France Mixed Reality Market by End User, 2022-2032, $ mn 81
Table 21. Spain Mixed Reality Market by Platform, 2022-2032, $ mn 83
Table 22. Spain Mixed Reality Market by Device Type, 2022-2032, $ mn 83
Table 23. Spain Mixed Reality Market by End User, 2022-2032, $ mn 83
Table 24. Italy Mixed Reality Market by Platform, 2022-2032, $ mn 85
Table 25. Italy Mixed Reality Market by Device Type, 2022-2032, $ mn 85
Table 26. Italy Mixed Reality Market by End User, 2022-2032, $ mn 85
Table 27. Netherlands Mixed Reality Market by Platform, 2022-2032, $ mn 87
Table 28. Netherlands Mixed Reality Market by Device Type, 2022-2032, $ mn 87
Table 29. Netherlands Mixed Reality Market by End User, 2022-2032, $ mn 87
Table 30. Mixed Reality Market in Rest of Europe by Country, 2022-2032, $ mn 89
Table 31. Accenture PLC: Company Snapshot 94
Table 32. Accenture PLC: Business Segmentation 95
Table 33. Accenture PLC: Product Portfolio 95


List of Figures



Figure 1. Research Method Flow Chart 11
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 14
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 16
Figure 4. Europe Mixed Reality Market, 2022-2032, $ mn 19
Figure 5. Impact of COVID-19 on Business 23
Figure 6. Primary Drivers and Impact Factors of Europe Mixed Reality Market 29
Figure 7. Primary Restraints and Impact Factors of Europe Mixed Reality Market 32
Figure 8. Investment Opportunity Analysis 36
Figure 9. Porter’s Fiver Forces Analysis of Europe Mixed Reality Market 39
Figure 10. Breakdown of Europe Mixed Reality Market by Offering, 2022-2032, % of Revenue 44
Figure 11. Europe Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 44
Figure 12. Europe Mixed Reality Market by Offering: Hardware, 2022-2032, $ mn 45
Figure 13. Europe Mixed Reality Market by Hardware: Sensors, 2022-2032, $ mn 47
Figure 14. Europe Mixed Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 48
Figure 15. Europe Mixed Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 49
Figure 16. Europe Mixed Reality Market by Hardware: Power Units, 2022-2032, $ mn 50
Figure 17. Europe Mixed Reality Market by Hardware: Cameras, 2022-2032, $ mn 51
Figure 18. Europe Mixed Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 52
Figure 19. Europe Mixed Reality Market by Offering: Software, 2022-2032, $ mn 53
Figure 20. Europe Mixed Reality Market by Offering: Services, 2022-2032, $ mn 54
Figure 21. Breakdown of Europe Mixed Reality Market by Platform, 2022-2032, % of Sales Revenue 56
Figure 22. Europe Addressable Market Cap in 2023-2032 by Platform, Value ($ mn) and Share (%) 56
Figure 23. Europe Mixed Reality Market by Platform: Head-up Display, 2022-2032, $ mn 57
Figure 24. Europe Mixed Reality Market by Platform: Smartphone/Tablet, 2022-2032, $ mn 58
Figure 25. Europe Mixed Reality Market by Platform: PC, 2022-2032, $ mn 59
Figure 26. Breakdown of Europe Mixed Reality Market by Device Type, 2022-2032, % of Sales Revenue 61
Figure 27. Europe Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 61
Figure 28. Europe Mixed Reality Market by Device Type: Wireless Devices, 2022-2032, $ mn 62
Figure 29. Europe Mixed Reality Market by Device Type: Wired Devices, 2022-2032, $ mn 63
Figure 30. Breakdown of Europe Mixed Reality Market by End User, 2022-2032, % of Revenue 65
Figure 31. Europe Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 65
Figure 32. Europe Mixed Reality Market by End User: Manufacturing, 2022-2032, $ mn 66
Figure 33. Europe Mixed Reality Market by End User: Education, 2022-2032, $ mn 67
Figure 34. Europe Mixed Reality Market by End User: Entertainment & Gaming, 2022-2032, $ mn 68
Figure 35. Europe Mixed Reality Market by End User: Healthcare, 2022-2032, $ mn 69
Figure 36. Europe Mixed Reality Market by End User: Architecture, 2022-2032, $ mn 70
Figure 37. Europe Mixed Reality Market by End User: Aerospace & Defense, 2022-2032, $ mn 71
Figure 38. Europe Mixed Reality Market by End User: Other End Users, 2022-2032, $ mn 72
Figure 39. Breakdown of European Mixed Reality Market by Country, 2022 and 2032, % of Revenue 74
Figure 40. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 75
Figure 41. Mixed Reality Market in Germany, 2022-2032, $ mn 76
Figure 42. Mixed Reality Market in U.K., 2022-2032, $ mn 78
Figure 43. Mixed Reality Market in France, 2022-2032, $ mn 80
Figure 44. Mixed Reality Market in Spain, 2022-2032, $ mn 82
Figure 45. Mixed Reality Market in Italy, 2022-2032, $ mn 84
Figure 46. Mixed Reality Market in Netherlands, 2022-2032, $ mn 86
Figure 47. Mixed Reality Market in Rest of Europe, 2022-2032, $ mn 88
Figure 48. Growth Stage of Europe Mixed Reality Industry over the Forecast Period 90

Research methodology is mainly referring to the practical how of any offered piece of research. More specifically, it’s all about how a researcher systematically designs a study in order to assure extremely valid as well as reliable results that ultimately address the targets and objectives of the research.

In any formal research including academic journal, article, dissertation and so on, there will be a special section on a research methodology that mainly describes what, by whom, how to gather as well as how to evaluate the data are provided.

This research methodology has been segmented into following types:

Primary Research:

It is said to be original information that the researchers collect for the crucial purposes of answering the research questions of readers with the help of surveys, observations and experiments.

Secondary Research:

The secondary research is the data that has already been collected by various other researchers in the form of government analysis or scientific studies.

Qualitative Research:

It is descriptive and subjective method irrespective of facts. Both observation and description are essential in this type of research methodology. Its main vision is to analyze knowledge, attitudes, behaviours as well as opinions of people related to the topic of any research. This method has been operated through grounded research, case study and actionable research.

Quantitative Research:

It contains several laboratory experiments, basic surveys, mathematical calculations, simulations and so on. The possible measurement, quantity or amount is considered to be a major factor in the quantitative research methodology.

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