Asia Pacific Augmented Reality and Virtual Reality Market 2024-2033 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity
- Report ID: 65550
- Date: May, 2024
- Pages: 149
- Category: ICT & Media
Asia Pacific augmented reality and virtual reality market will grow by 34.6% annually with a total addressable market cap of $1.49 trillion ($1,490.2 billion) over 2024-2033, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, e-commerce, and healthcare domain.
Highlighted with 39 tables and 70 figures, this 149-page report “Asia Pacific Augmented Reality and Virtual Reality Market 2024-2033 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Asia Pacific augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications.
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2021-2023 and provides forecast from 2024 till 2033 with 2023 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Asia Pacific augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Industry Vertical, End User, and Country.
Based on Technology, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Augmented Reality (AR)
o Marker-based Augmented Reality (Passive Marker, Active Marker)
o Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
o Other Technologies
• Virtual Reality (VR)
o Nonimmersive Technology
o Semi-Immersive Technology
o Fully Immersive Technology
Based on Offering, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Services
By Device Type, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• AR Devices
o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Smart Glasses
o Handheld Devices and Others
• VR Devices
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall
By Industry Vertical, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Gaming & Entertainment
• Industrial & Manufacturing
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals
By End User, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)
Geographically, the following national/local markets are fully investigated:
• Japan
• China
• South Korea
• Australia
• India
• Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2024-2033. The breakdown of national markets by Technology, Offering, and Industry Vertical over the forecast years are also included.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 Introduction 8
1.1 Industry Definition and Research Scope 8
1.1.1 Industry Definition 8
1.1.2 Research Scope 9
1.2 Research Methodology 12
1.2.1 Overview of Market Research Methodology 12
1.2.2 Market Assumption 13
1.2.3 Secondary Data 13
1.2.4 Primary Data 13
1.2.5 Data Filtration and Model Design 14
1.2.6 Market Size/Share Estimation 15
1.2.7 Research Limitations 16
1.3 Executive Summary 17
2 Market Overview and Dynamics 20
2.1 Market Size and Forecast 20
2.1.1 Impact of COVID-19 on World Economy 21
2.1.2 Impact of COVID-19 on the Market 24
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 26
2.2 Major Growth Drivers 30
2.3 Market Restraints and Challenges 35
2.4 Emerging Opportunities and Market Trends 38
2.5 Porter’s Fiver Forces Analysis 42
3 Segmentation of Asia Pacific Market by Technology 46
3.1 Market Overview by Technology 46
3.2 Augmented Reality (AR) 48
3.2.1 Marker-based AR 49
3.2.2 Markerless AR 50
3.3 Virtual Reality (VR) 51
3.3.1 Nonimmersive Technology 52
3.3.2 Semi-Immersive Technology 53
3.3.3 Fully Immersive Technology 54
4 Segmentation of Asia Pacific Market by Offering 55
4.1 Market Overview by Offering 55
4.2 Hardware 57
4.2.1 Sensors 59
4.2.2 Semiconductor Component 60
4.2.3 Displays and Projectors 61
4.2.4 Position Trackers 62
4.2.5 Cameras 63
4.2.6 Other Hardware 64
4.3 Software 65
4.3.1 Software Developer Kits 66
4.3.2 Cloud-based Solutions 67
4.4 Services 68
5 Segmentation of Asia Pacific Market by Device Type 69
5.1 Market Overview by Device Type 69
5.2 AR Devices 71
5.2.1 Head-Mounted Display (HMD) 73
5.2.2 Head-Up Display (HUD) 74
5.2.3 Smart Glasses 75
5.2.4 Handheld Devices and Others 76
5.3 VR Devices 77
5.3.1 Head-Mounted Display (HMD) 79
5.3.2 Gesture-Tracking Device 80
5.3.3 Projector & Display Wall 81
6 Segmentation of Asia Pacific Market by Industry Vertical 82
6.1 Market Overview by Industry Vertical 82
6.2 Gaming & Entertainment 84
6.3 Industrial & Manufacturing 85
6.4 Aerospace & Defense 86
6.5 Healthcare 87
6.6 Education 88
6.7 Automotive 89
6.8 Retail & Marketing 90
6.9 Other Verticals 91
7 Segmentation of Asia Pacific Market by End User 92
7.1 Market Overview by End User 92
7.2 Consumer 94
7.3 Enterprise 95
7.3.1 Large Enterprises 96
7.3.2 Small- & Medium-sized Enterprises (SMEs) 97
8 Asia-Pacific Market 2022-2032 by Country 98
8.1 Overview of Asia-Pacific Market 98
8.2 Japan 101
8.3 China 104
8.4 Australia 106
8.5 India 109
8.6 South Korea 111
8.7 Rest of APAC Region 113
9 Competitive Landscape 115
9.1 Overview of Key Vendors 115
9.2 New Product Launch, Partnership, Investment, and M&A 118
9.3 Company Profiles 119
Apple Inc. 119
Atheer, Inc. 121
Blippar Ltd. 122
Catchoom Technologies, S.L. 123
EON Reality, Inc. 124
Facebook Inc. 125
Google, LLC 126
HP Development Co., L.P. 127
Intellectsoft LLC 128
Leap Motion, Inc. 129
Lumus Ltd. 130
Magic Leap, Inc 131
Microsoft Corp. 132
Niantic Inc. 133
Nintendo Co., Ltd. 134
Oculus VR, LLC 135
Optinvent S.A. 136
Popar Co., Ltd. 137
Qualcomm Technologies Inc. 138
Samsung Co., Ltd. 139
Sony Corporation 140
Total Immersion 141
Universal mCloud Corp. (NGRAIN) 142
Virtuix 143
Vuzix Corp. 144
Wayray AG 145
Wikitude GmbH 146
Zappar Ltd. 147
Zugara, Inc. 148
RELATED REPORTS 149
List of Tables
Table 1. Snapshot of Asia Pacific Augmented Reality and Virtual Reality Market in Balanced Perspective, 2022-2032 18
Table 2. World Economic Outlook, 2021-2031 22
Table 3. World Economic Outlook, 2021-2023 23
Table 4. Scenarios for Economic Impact of Ukraine Crisis 27
Table 5. Main Product Trends and Market Opportunities in Asia Pacific Augmented Reality and Virtual Reality Market 38
Table 6. Asia Pacific Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 46
Table 7. Asia Pacific Augmented Reality Market by Technology, 2022-2032, $ mn 48
Table 8. Asia Pacific Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn 49
Table 9. Asia Pacific Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn 50
Table 10. Asia Pacific Virtual Reality Market by Technology, 2022-2032, $ mn 51
Table 11. Asia Pacific Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 55
Table 12. Asia Pacific Augmented Reality and Virtual Reality Market: Hardware by Type, 2022-2032, $ mn 58
Table 13. Asia Pacific Augmented Reality and Virtual Reality Market: Software by Type, 2022-2032, $ mn 65
Table 14. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, $ mn 69
Table 15. Asia Pacific Augmented Reality Market by Device, 2022-2032, $ mn 72
Table 16. Asia Pacific Virtual Reality Market by Device, 2022-2032, $ mn 78
Table 17. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 82
Table 18. Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 92
Table 19. Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn 95
Table 20. APAC Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn 99
Table 21. Japan Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 103
Table 22. Japan Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 103
Table 23. Japan Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 103
Table 24. China Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 105
Table 25. China Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 105
Table 26. China Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 105
Table 27. Australia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 108
Table 28. Australia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 108
Table 29. Australia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 108
Table 30. India Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 110
Table 31. India Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 110
Table 32. India Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 110
Table 33. South Korea Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn 112
Table 34. South Korea Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn 112
Table 35. South Korea Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 112
Table 36. Augmented Reality and Virtual Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn 114
Table 37. Apple Inc.: Company Snapshot 119
Table 38. Apple Inc.: Business Segmentation 120
Table 39. Apple Inc.: Product Portfolio 120
List of Figures
Figure 1. Research Method Flow Chart 12
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 15
Figure 3. Asia Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 17
Figure 4. Asia Pacific Augmented Reality and Virtual Reality Market, 2022-2032, $ mn 20
Figure 5. Impact of COVID-19 on Business 24
Figure 6. Primary Drivers and Impact Factors of Asia Pacific Augmented Reality and Virtual Reality Market 30
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million 33
Figure 8. World Digital Gaming Market, 2022-2032, $ bn 33
Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country 34
Figure 10. Primary Restraints and Impact Factors of Asia Pacific Augmented Reality and Virtual Reality Market 35
Figure 11. Investment Opportunity Analysis 39
Figure 12. Porter’s Fiver Forces Analysis of Asia Pacific Augmented Reality and Virtual Reality Market 42
Figure 13. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Technology, 2022-2032, % of Revenue 47
Figure 14. Asia Pacific Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%) 47
Figure 15. Asia Pacific Augmented Reality and Virtual Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn 48
Figure 16. Asia Pacific Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn 49
Figure 17. Asia Pacific Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn 50
Figure 18. Asia Pacific Augmented Reality and Virtual Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn 51
Figure 19. Asia Pacific Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn 52
Figure 20. Asia Pacific Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn 53
Figure 21. Asia Pacific Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn 54
Figure 22. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Offering, 2022-2032, % of Sales Revenue 56
Figure 23. Asia Pacific Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 56
Figure 24. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn 57
Figure 25. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn 59
Figure 26. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 60
Figure 27. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 61
Figure 28. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn 62
Figure 29. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn 63
Figure 30. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 64
Figure 31. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Software, 2022-2032, $ mn 65
Figure 32. Asia Pacific Augmented Reality and Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn 66
Figure 33. Asia Pacific Augmented Reality and Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn 67
Figure 34. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Services, 2022-2032, $ mn 68
Figure 35. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, % of Sales Revenue 70
Figure 36. Asia Pacific Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%) 70
Figure 37. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type: AR Devices, 2022-2032, $ mn 71
Figure 38. Asia Pacific Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 73
Figure 39. Asia Pacific Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn 74
Figure 40. Asia Pacific Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn 75
Figure 41. Asia Pacific Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn 76
Figure 42. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type: VR Devices, 2022-2032, $ mn 77
Figure 43. Asia Pacific Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 79
Figure 44. Asia Pacific Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn 80
Figure 45. Asia Pacific Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn 81
Figure 46. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue 83
Figure 47. Asia Pacific Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%) 83
Figure 48. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn 84
Figure 49. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn 85
Figure 50. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn 86
Figure 51. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn 87
Figure 52. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn 88
Figure 53. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn 89
Figure 54. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn 90
Figure 55. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn 91
Figure 56. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, % of Revenue 93
Figure 57. Asia Pacific Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 93
Figure 58. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Consumer, 2022-2032, $ mn 94
Figure 59. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn 95
Figure 60. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Large Enterprises, 2022-2032, $ mn 96
Figure 61. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn 97
Figure 62. Breakdown of APAC Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue 99
Figure 63. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 100
Figure 64. Augmented Reality and Virtual Reality Market in Japan, 2022-2032, $ mn 102
Figure 65. Augmented Reality and Virtual Reality Market in China, 2022-2032, $ mn 104
Figure 66. Augmented Reality and Virtual Reality Market in Australia, 2022-2032, $ mn 106
Figure 67. Augmented Reality and Virtual Reality Market in India, 2022-2032, $ mn 109
Figure 68. Augmented Reality and Virtual Reality Market in South Korea, 2022-2032, $ mn 111
Figure 69. Augmented Reality and Virtual Reality Market in Rest of APAC, 2022-2032, $ mn 113
Figure 70. Growth Stage of Asia Pacific Augmented Reality and Virtual Reality Industry over the Forecast Period 115
Research methodology is mainly referring to the practical how of any offered piece of research. More specifically, it’s all about how a researcher systematically designs a study in order to assure extremely valid as well as reliable results that ultimately address the targets and objectives of the research.
In any formal research including academic journal, article, dissertation and so on, there will be a special section on a research methodology that mainly describes what, by whom, how to gather as well as how to evaluate the data are provided.
This research methodology has been segmented into following types:
Primary Research:
It is said to be original information that the researchers collect for the crucial purposes of answering the research questions of readers with the help of surveys, observations and experiments.
Secondary Research:
The secondary research is the data that has already been collected by various other researchers in the form of government analysis or scientific studies.
Qualitative Research:
It is descriptive and subjective method irrespective of facts. Both observation and description are essential in this type of research methodology. Its main vision is to analyze knowledge, attitudes, behaviours as well as opinions of people related to the topic of any research. This method has been operated through grounded research, case study and actionable research.
Quantitative Research:
It contains several laboratory experiments, basic surveys, mathematical calculations, simulations and so on. The possible measurement, quantity or amount is considered to be a major factor in the quantitative research methodology.