North America Virtual Reality (VR) Market 2024-2033 by Offering (Hardware, Software, Services), Technology (Nonimmersive, Semi-Immersive, Fully Immersive), Device (HMD, Gesture-Tracking, Projector & Display), Platform (Mobile, Console, PC), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity
- Report ID: 65558
- Date: May, 2024
- Pages: 123
- Category: ICT & Media
North America virtual reality (VR) market is projected to grow by 25.1% annually in the forecast period and reach $89.94 billion by 2033, driven by the growing R&D investment, fast evolving technologies, the rising smartphone customer base, and the increasing applications of virtual reality across various industries.
Highlighted with 27 tables and 61 figures, this 123-page report “North America Virtual Reality (VR) Market 2024-2033 by Offering (Hardware, Software, Services), Technology (Nonimmersive, Semi-Immersive, Fully Immersive), Device (HMD, Gesture-Tracking, Projector & Display), Platform (Mobile, Console, PC), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire North America virtual reality (VR) market and all its sub-segments through extensively detailed classifications.
Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2021-2023 and provides forecast from 2024 till 2033 with 2023 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify North America virtual reality (VR) market in every aspect of the classification from perspectives of Offering, Technology, Device, Platform, Industry Vertical, End User, and Country.
Based on Offering, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Other Hardware
• Software
o Software Developer Kits
o Cloud-based Solutions
• Services
Based on Technology, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Nonimmersive Technology
• Semi-Immersive Technology
• Fully Immersive Technology
By Device, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Head-Mounted Display (HMD)
• Gesture-Tracking Device
• Projector & Display Wall
By Platform, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Mobile VR
• Console VR
• PC VR
By Industry Vertical, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Gaming
• Entertainment & Media
• Aerospace & Defense
• Healthcare
• Education
• Automotive
• Retail & Marketing
• Other Verticals
By End User, the North America market is segmented into the following sub-markets with annual revenue ($ mn) for 2024-2033 included in each section.
• Consumer
• Enterprise
o Large Enterprises
o Small- & Medium-sized Enterprises (SMEs)
Geographically, the following national/local markets are fully investigated:
• U.S.
• Canada
• Mexico
For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2024-2033. The breakdown of national markets by Technology, Device, and Industry Vertical over the forecast years are also included.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Cyberglove Systems Inc.
EON Reality, Inc.
Facebook Inc.
Google Inc.
Hewlett-Packard Development Company. L.P
Leap Motion, Inc.
Meta Inc.
Microsoft Corporation
Nintendo Co., Ltd.
Oculus VR, LLC
Qualcomm Technologies, Inc.
Samsung Electronics Co., Ltd.
Sixense Entertainment, Inc.
Sony Corporation
Total Immersion, Inc.
Virtuix
Zappar Ltd.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 Introduction 7
1.1 Industry Definition and Research Scope 7
1.1.1 Industry Definition 7
1.1.2 Research Scope 8
1.2 Research Methodology 11
1.2.1 Overview of Market Research Methodology 11
1.2.2 Market Assumption 12
1.2.3 Secondary Data 12
1.2.4 Primary Data 12
1.2.5 Data Filtration and Model Design 13
1.2.6 Market Size/Share Estimation 14
1.2.7 Research Limitations 15
1.3 Executive Summary 16
2 Market Overview and Dynamics 19
2.1 Market Size and Forecast 19
2.1.1 Impact of COVID-19 on World Economy 20
2.1.2 Impact of COVID-19 on the Market 23
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 25
2.2 Major Growth Drivers 29
2.3 Market Restraints and Challenges 33
2.4 Emerging Opportunities and Market Trends 36
2.5 Porter’s Fiver Forces Analysis 40
3 Segmentation of North America Market by Offering 44
3.1 Market Overview by Offering 44
3.2 Hardware 46
3.2.1 Sensors 48
3.2.2 Semiconductor Component 49
3.2.3 Displays and Projectors 50
3.2.4 Position Trackers 51
3.2.5 Cameras 52
3.2.6 Other Hardware 53
3.3 Software 54
3.3.1 Software Developer Kits 55
3.3.2 Cloud-based Solutions 56
3.4 Services 57
4 Segmentation of North America Market by Technology 58
4.1 Market Overview by Technology 58
4.2 Nonimmersive Technology 60
4.3 Semi-Immersive Technology 61
4.4 Fully Immersive Technology 62
5 Segmentation of North America Market by Device 63
5.1 Market Overview by Device 63
5.2 Head-Mounted Display (HMD) 65
5.3 Gesture-Tracking Device 66
5.4 Projector & Display Wall 67
6 Segmentation of North America Market by Platform 68
6.1 Market Overview by Platform 68
6.2 Mobile VR 70
6.3 Console VR 71
6.4 PC VR 72
7 Segmentation of North America Market by Industry Vertical 73
7.1 Market Overview by Industry Vertical 73
7.2 Gaming 75
7.3 Entertainment & Media 76
7.4 Aerospace & Defense 77
7.5 Healthcare 78
7.6 Education 79
7.7 Automotive 80
7.8 Retail & Marketing 81
7.9 Other Verticals 82
8 Segmentation of North America Market by End User 83
8.1 Market Overview by End User 83
8.2 Consumer 85
8.3 Enterprise 86
8.3.1 Large Enterprises 87
8.3.2 Small- & Medium-sized Enterprises (SMEs) 88
9 North America Market 2022-2032 by Country 89
9.1 Overview of North America Market 89
9.2 U.S. 92
9.3 Canada 95
9.4 Mexico 97
10 Competitive Landscape 99
10.1 Overview of Key Vendors 99
10.2 New Product Launch, Partnership, Investment, and M&A 102
10.3 Company Profiles 103
Apple Inc. 103
Atheer, Inc. 105
Cyberglove Systems Inc. 106
EON Reality, Inc. 107
Facebook Inc. 108
Google Inc. 109
Hewlett-Packard Development Company. L.P 110
Leap Motion, Inc. 111
Meta Inc. 112
Microsoft Corporation 113
Nintendo Co., Ltd. 114
Oculus VR, LLC 115
Qualcomm Technologies, Inc. 116
Samsung Electronics Co., Ltd. 117
Sixense Entertainment, Inc. 118
Sony Corporation 119
Total Immersion, Inc. 120
Virtuix 121
Zappar Ltd. 122
RELATED REPORTS 123
List of Tables
Table 1. Snapshot of North America Virtual Reality Market in Balanced Perspective, 2022-2032 17
Table 2. World Economic Outlook, 2021-2031 21
Table 3. World Economic Outlook, 2021-2023 22
Table 4. Scenarios for Economic Impact of Ukraine Crisis 26
Table 5. Main Product Trends and Market Opportunities in North America Virtual Reality Market 36
Table 6. North America Virtual Reality Market by Offering, 2022-2032, $ mn 44
Table 7. North America Virtual Reality Market: Hardware by Type, 2022-2032, $ mn 47
Table 8. North America Virtual Reality Market: Software by Type, 2022-2032, $ mn 54
Table 9. North America Virtual Reality Market by Technology, 2022-2032, $ mn 58
Table 10. North America Virtual Reality Market by Device, 2022-2032, $ mn 63
Table 11. North America Virtual Reality Market by Platform, 2022-2032, $ mn 68
Table 12. North America Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 73
Table 13. North America Virtual Reality Market by End User, 2022-2032, $ mn 83
Table 14. North America Virtual Reality Market: Enterprise by Type, 2022-2032, $ mn 86
Table 15. North America Virtual Reality Market by Country, 2022-2032, $ mn 90
Table 16. U.S. Virtual Reality Market by Technology, 2022-2032, $ mn 94
Table 17. U.S. Virtual Reality Market by Device, 2022-2032, $ mn 94
Table 18. U.S. Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 94
Table 19. Canada Virtual Reality Market by Technology, 2022-2032, $ mn 96
Table 20. Canada Virtual Reality Market by Device, 2022-2032, $ mn 96
Table 21. Canada Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 96
Table 22. Mexico Virtual Reality Market by Technology, 2022-2032, $ mn 98
Table 23. Mexico Virtual Reality Market by Device, 2022-2032, $ mn 98
Table 24. Mexico Virtual Reality Market by Industry Vertical, 2022-2032, $ mn 98
Table 25. Apple Inc.: Company Snapshot 103
Table 26. Apple Inc.: Business Segmentation 104
Table 27. Apple Inc.: Product Portfolio 104
List of Figures
Figure 1. Research Method Flow Chart 11
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 14
Figure 3. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032 16
Figure 4. North America Virtual Reality Market, 2022-2032, $ mn 19
Figure 5. Impact of COVID-19 on Business 23
Figure 6. Primary Drivers and Impact Factors of North America Virtual Reality Market 29
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million 32
Figure 8. World Digital Gaming Market, 2022-2032, $ bn 32
Figure 9. Primary Restraints and Impact Factors of North America Virtual Reality Market 33
Figure 10. Investment Opportunity Analysis 37
Figure 11. Porter’s Fiver Forces Analysis of North America Virtual Reality Market 40
Figure 12. Breakdown of North America Virtual Reality Market by Offering, 2022-2032, % of Revenue 45
Figure 13. North America Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%) 45
Figure 14. North America Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn 46
Figure 15. North America Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn 48
Figure 16. North America Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn 49
Figure 17. North America Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn 50
Figure 18. North America Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn 51
Figure 19. North America Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn 52
Figure 20. North America Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn 53
Figure 21. North America Virtual Reality Market by Offering: Software, 2022-2032, $ mn 54
Figure 22. North America Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn 55
Figure 23. North America Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn 56
Figure 24. North America Virtual Reality Market by Offering: Services, 2022-2032, $ mn 57
Figure 25. Breakdown of North America Virtual Reality Market by Technology, 2022-2032, % of Sales Revenue 59
Figure 26. North America Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%) 59
Figure 27. North America Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn 60
Figure 28. North America Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn 61
Figure 29. North America Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn 62
Figure 30. Breakdown of North America Virtual Reality Market by Device, 2022-2032, % of Sales Revenue 64
Figure 31. North America Addressable Market Cap in 2023-2032 by Device, Value ($ mn) and Share (%) 64
Figure 32. North America Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn 65
Figure 33. North America Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn 66
Figure 34. North America Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn 67
Figure 35. Breakdown of North America Virtual Reality Market by Platform, 2022-2032, % of Revenue 69
Figure 36. North America Addressable Market Cap in 2023-2032 by Platform, Value ($ mn) and Share (%) 69
Figure 37. North America Virtual Reality Market by Platform: Mobile VR, 2022-2032, $ mn 70
Figure 38. North America Virtual Reality Market by Platform: Console VR, 2022-2032, $ mn 71
Figure 39. North America Virtual Reality Market by Platform: PC VR, 2022-2032, $ mn 72
Figure 40. Breakdown of North America Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue 74
Figure 41. North America Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%) 74
Figure 42. North America Virtual Reality Market by Industry Vertical: Gaming, 2022-2032, $ mn 75
Figure 43. North America Virtual Reality Market by Industry Vertical: Entertainment & Media, 2022-2032, $ mn 76
Figure 44. North America Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn 77
Figure 45. North America Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn 78
Figure 46. North America Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn 79
Figure 47. North America Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn 80
Figure 48. North America Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn 81
Figure 49. North America Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn 82
Figure 50. Breakdown of North America Virtual Reality Market by End User, 2022-2032, % of Revenue 83
Figure 51. North America Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%) 84
Figure 52. North America Virtual Reality Market by End User: Consumer, 2022-2032, $ mn 85
Figure 53. North America Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn 86
Figure 54. North America Virtual Reality Market by Enterprise: Large Enterprises, 2022-2032, $ mn 87
Figure 55. North America Virtual Reality Market by Enterprise: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn 88
Figure 56. Breakdown of North America Virtual Reality Market by Country, 2022 and 2032, % of Revenue 90
Figure 57. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%) 91
Figure 58. U.S. Virtual Reality Market, 2022-2032, $ mn 93
Figure 59. Canada Virtual Reality Market, 2022-2032, $ mn 95
Figure 60. Virtual Reality Market in Mexico, 2022-2032, $ mn 97
Figure 61. Growth Stage of North America Virtual Reality Industry over the Forecast Period 99
Research methodology is mainly referring to the practical how of any offered piece of research. More specifically, it’s all about how a researcher systematically designs a study in order to assure extremely valid as well as reliable results that ultimately address the targets and objectives of the research.
In any formal research including academic journal, article, dissertation and so on, there will be a special section on a research methodology that mainly describes what, by whom, how to gather as well as how to evaluate the data are provided.
This research methodology has been segmented into following types:
Primary Research:
It is said to be original information that the researchers collect for the crucial purposes of answering the research questions of readers with the help of surveys, observations and experiments.
Secondary Research:
The secondary research is the data that has already been collected by various other researchers in the form of government analysis or scientific studies.
Qualitative Research:
It is descriptive and subjective method irrespective of facts. Both observation and description are essential in this type of research methodology. Its main vision is to analyze knowledge, attitudes, behaviours as well as opinions of people related to the topic of any research. This method has been operated through grounded research, case study and actionable research.
Quantitative Research:
It contains several laboratory experiments, basic surveys, mathematical calculations, simulations and so on. The possible measurement, quantity or amount is considered to be a major factor in the quantitative research methodology.